Presented by Pratt Institute
Organized by AIA Brooklyn and Pratt Institute School of Architecture, this workshop is led by Pratt SoA Professor Jeffrey Anderson and Rlab, the nation’s first city-funded center for research, entrepreneurship and education in virtual and augmented reality and related technologies. This workshop builds off of the concepts introduced in the XR lecture. Attendees will engage in the application of XR technologies for all phases of project communication using webcam and marker based Augmented Reality. Attendees will learn the basics of Augmented Reality (AR) development using Unity and Vuforia, create a simple architectural AR scene, and build that scene as a standalone Windows application. Finally, the workshop leaders will share resources for further developing an understanding of Unity and Vuforia for AR development.
Course objectives:
1. Participants will get a refresher about importing geometry from Rhino to Unity and have time
to create a simple “scene” in Rhino to import into Unity.
2. Participants use a provided Vuforia image target setup in Unity to preview their AR geometry
using Vuforia. The image target will be designed to fit on participant’s phone screen to avoid
needing a printer.
3. Participants will use the post-processing stack and material editor to adjust the visual
appearance of their imported geometry.
4. Participants will learn about resources for further developing their understanding of XR
Technologies.
Required Hardware :
- Laptop computer with valid software or downloaded prior to the start of the workshop.
- Webcam (either integrated into laptop or USB webcam)
- Rhino 6 or 5 (64bit)
Required Software:
- Unity Hub
- Unity Version 2019.3.6
- Vuforia package for Unity